That_Guy
Active Member
Hi! First post in this great forum 
One of my games is having some issues when keeping campaigns running normally. At a certain point of the campaign, while spend stays on similar levels, installs too, CPI is also similar, all of the sudden IAPs stop happening:

Our creatives framework / structure is:
- Testing campaign: 1 ad group, MAI, only active when a new batch of creatives arrives (10 by 10). When 1 ad gets 10k impressions, a rule stops that creative. When 60% of the creatives have been paused, we pause the testing of this batch.
- BAU: AEO, minimum of 9 creatives always up (max. 15 creatives as our budget is not that high). When bringing new validated creatives, we pause the lowest performers.
Not sure what could be happening with our strategy, but when we see this happen we turn off the campaign and create a new one with same set up (manually duplicating) and all starts working as usual too...
Thanks in advance for any help!
One of my games is having some issues when keeping campaigns running normally. At a certain point of the campaign, while spend stays on similar levels, installs too, CPI is also similar, all of the sudden IAPs stop happening:

Our creatives framework / structure is:
- Testing campaign: 1 ad group, MAI, only active when a new batch of creatives arrives (10 by 10). When 1 ad gets 10k impressions, a rule stops that creative. When 60% of the creatives have been paused, we pause the testing of this batch.
- BAU: AEO, minimum of 9 creatives always up (max. 15 creatives as our budget is not that high). When bringing new validated creatives, we pause the lowest performers.
Not sure what could be happening with our strategy, but when we see this happen we turn off the campaign and create a new one with same set up (manually duplicating) and all starts working as usual too...
Thanks in advance for any help!